tag:blogger.com,1999:blog-24434266.post115080754305231441..comments2024-02-26T21:38:35.761+11:00Comments on The Dust Forms Words: Laying Down The LoreGreg Tannahillhttp://www.blogger.com/profile/00823898295759037081noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-24434266.post-1150887392837230872006-06-21T20:56:00.000+10:002006-06-21T20:56:00.000+10:00Still "pull switch on island A, backtrack five mil...Still "pull switch on island A, backtrack five miles to view result on island B"? Because that got old real fast.Greg Tannahillhttps://www.blogger.com/profile/00823898295759037081noreply@blogger.comtag:blogger.com,1999:blog-24434266.post-1150887102199726252006-06-21T20:51:00.000+10:002006-06-21T20:51:00.000+10:00considering it was done in the early 90's, I'd say...considering it was done in the early 90's, I'd say it works well.<BR/>Uru is more FPS-like, with a 3D environment, rather than a slide-show. Uses the Plasma engine. Graphics still shiney, and environments still firendly.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-24434266.post-1150866066157244512006-06-21T15:01:00.000+10:002006-06-21T15:01:00.000+10:00Ick, Myst. Bad memories of the series. I think I...Ick, Myst. Bad memories of the series. I think I'd have to watch someone play Uru before I could be convinved to touch it myself. (Gorgeous art and so forth, but the gameplay left something to be desired, and the coding in the first one was so sloppy. It ran in a modified Quicktime window, from memory!)Greg Tannahillhttps://www.blogger.com/profile/00823898295759037081noreply@blogger.comtag:blogger.com,1999:blog-24434266.post-1150860513295927952006-06-21T13:28:00.000+10:002006-06-21T13:28:00.000+10:00Greg: Grindless MMOG - Uru Live.the server is up a...Greg: Grindless MMOG - Uru Live.<BR/>the server is up and running again, and I've had alot of fun jumping around.<BR/><BR/>Jason: the game I did the content for ended last year, and they re-launched in a Ravenloft setting last holloween. That is to say, if you know ravenloft inside out, it is way cool to wander around. If you don't, like me, the game is still very enjoyable. There are limited books in game that are mostly copy-pastes from the source books. The website is www.aussienwn.com, which you'll need to visit to get the haks, and you will need the latest CEP too.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-24434266.post-1150855269402921542006-06-21T12:01:00.000+10:002006-06-21T12:01:00.000+10:00sim's idea has a lot of merit though. That's a pla...sim's idea has a lot of merit though. That's a place I'd even be interested in checking out.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-24434266.post-1150846080545184562006-06-21T09:28:00.000+10:002006-06-21T09:28:00.000+10:00To address specifically Jason (but thanks everyone...To address specifically Jason (but thanks everyone!), I don't think you can expect to "fix the players". This is where conventional tabletop RPGs have been going wrong. If you have a system wherein you have some several thousand people behaving in an undesirable fashion, you don't have broken people, you have a broken system. <BR/><BR/>Now, I'd love to see a non-grind oriented MMOG. But I think there will always be a place for the grind game. People enjoy it. And just because you have grind, doesn't mean you can't also have story (and backstory). It just means you have to be a little flexible about how you deliver it.Greg Tannahillhttps://www.blogger.com/profile/00823898295759037081noreply@blogger.comtag:blogger.com,1999:blog-24434266.post-1150841293452634502006-06-21T08:08:00.000+10:002006-06-21T08:08:00.000+10:00I play on a RP NWN server based in Brisbane. I've ...I play on a RP NWN server based in Brisbane. <BR/>I've helped the guys with content to help build the story for newer players, who don't have the time to sit through several hundred forum posts.<BR/>Just by writing brief histories, 200 words or so, and creating books in game that people can pickup and read menat that the players who wanted to learn about the history could, and those who were cool with just living the now weren't bogged down. It also meant that players who had been on the server for awhile could pile the books on noobs if then decided to run with a "I'm a historian" line.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-24434266.post-1150817396051885702006-06-21T01:29:00.000+10:002006-06-21T01:29:00.000+10:00Isn't part of the problem the nature of MMO's and ...Isn't part of the problem the nature of MMO's and their obsession with grinding?<BR/><BR/>You'd have to undo that long and expected tradition in order to get players to care about lore. Why are they going to go anywhere or do anything if it doesn't have some kind of benefit to them?<BR/><BR/>There has become such an obsession with levelling that there is no real functional conflict other than how many times do I have to kill the bunny to get to level 2. This is why I don't play MMO's. My time is limited. I want to get the story moving. This is also my frustration with many Japanese RPG's because at some point you must grind so you can level-up so the end bosses don't tear you to shreds on round 1.<BR/><BR/>It's so anti-climatic. "And then before the big battle, the team went around the land searching for random encounters to get battle experience"<BR/><BR/>When you've got to spend any significant portion of the game, MMO or not, just to spend time doing repetitive tasks, any attempt at story just becomes something you want to get past as quickly as possible. The game design itself becomes an obstacle to storytelling.Anonymousnoreply@blogger.com