Showing posts with label Wiiware. Show all posts
Showing posts with label Wiiware. Show all posts

Monday, March 30, 2009

Final Fantasy Crystal Defenders

Crystal Defenders is one of the worst tower defence games ever made and should not be played by anyone.

If you're not familiar with tower defence games, they go a little something like this: monsters troop across the screen following a fixed path, and you as the player have to erect towers to shoot them down before they reach the exit.

Crystal Defenders replaces the towers with characters from the Final Fantasy Tactics games, and replaces the monsters with... well, monsters. It's a strictly by-the-numbers affair. If you've played a tower defence game before, you've played this one.

The catch is this: the very best tower defence titles are Flash games, and are completely free to play. Crystal Defenders costs money, it has graphics which would look awkward on a 16-bit console, and it's significantly simpler and shorter than even the most basic of its web-based competitors.

For your money, you get twelve maps (fully half of which are little more than palette swaps), six deployable units, no in-game help or tutorial system, no unlockables, no story or victory animations, and an endless loop of some of Final Fantasy's worst crimes against the musical world.

It's also blisteringly hard. With no kind of guidance or strategy advice, even tower defence veterans will have a tough time clearing 30 waves on each of the maps. The strengths and weaknesses of your units aren't completely clear. Working out which units deal physical damage requires luck, guesswork, and some knowledge of other Final Fantasy games. Debuffs on enemies aren't marked, making it tough to assess the effectiveness of indirect damage, and survival ultimately requires not just killing the enemy, but correctly calling where you'll kill them, in order to allow you to deploy money-gathering thieves. Luckily, the availability of the internet will allow you to completely trivialise the game by playing a perfect round straight off the bat.

Crystal Defenders is available on Live Arcade, Wiiware and iPhone, and I understand it's exactly the same kind of garbage on each platform. It's emblematic of Square-Enix's general contempt for the casual and downloadable market and I urge you to avoid it as though it were made out of babies.

Saturday, January 10, 2009

Night Game

Windmills at night are, I have to admit, pretty spooky.Here is another 2009 Independent Games Festival finalist that may, for all I know, exist entirely in the fevered imagination of its creators.

Night Game is being put out by Nicalis, the folks behind the upcoming WiiWare title Cave Story, and like Cave Story it's to be released for WiiWare as well as the PC. The IGF page describes it thusly:

Designed by Nicklas Nygren, Night Game is an action-puzzle game that focuses on providing players with an ambient gameplay experience, challenging the mind with increasingly challenging picturesque worlds. Each level is broken into different areas in which the player must maneuver a ball and using realistic physics to advance through each level. There are no enemies, per se, and no violence in Night Game.
It's a good thing we've got that snippet of text because that's pretty much the only thing that has ever been said about the game in the history of the internet, so far as I can tell. Try to picture it, I guess, you might find it exciting.

Wednesday, October 01, 2008

SBCG4AP: Episode 2

I've got a lot of love for Telltale Games, but I'm getting a little frustrated with their Strong Bad's Cool Game For Attractive People series.

I mean, I'm having buckets of fun with the things. These are good games. You should buy them. It's just that they should be better.

Episode 2 (entitled "Strongbadia the Free") is out for PC and Wiiware. Actually it's been out for a few weeks. And while it's often funny and usually fun, it's full of little things about which, dammit, Telltale should know better.

First up is that, like the first game, there are a bunch of lists and collections to complete during play. Completing these side-goals increases your "rank", although doesn't do much else. That's all right - finishing a list is its own reward. Unfortunately, maxing out your collections involves doing certain things at the right point in the game. The game goes into an "extended play" mode once the story's over but that's not much use as you can't regain items you've used up, or revisit earlier states of the game. Starting a new game resets your collection, and besides, maxing out the lists isn't so inherently entertaining as to justify an entire second play-through.

The game also has the feel of being poorly planned. There are regular setups for quite extended puzzle sequences that look as if they were cut down for time and budget reasons. One area requires you to demonstrate your "dance skills and style", but upon solving the "style" challenge the dance skills are never really tested, despite there being the option to ask characters for dance tips. Another sequence, which involves Strong Sad drinking some dubious water, definitely feels like a puzzle was cut out.

The story revolves around the King of Town introducing an email tax, and the various inhabitants of Free Country USA subsequently rebelling by forming their own kingdoms. However, what one would expect to be the most dramatic and hilarious scenes are missing entirely; the rebellion happens off camera, as does Strong Bad's climactic assault on the King of Town's castle. It again feels like the developers simply ran out of time and money (which they probably did).

Lastly, there's no consistency in the "click for flavour text" area. Some items you can keep clicking on for more information (and occasionally plot progression) while others yield the same result every time. The game should have consistently implemented a "two results for every item" policy, so that once you've clicked on something twice you don't need to do it again. It's really irritating to be punished for experimentation with repeated dialogue.

Anyway, despite these gripes, SBCG4AP is still pretty fun. Hopefully Telltale will keep ironing out these problems as the series progresses. Fingers crossed.

Sunday, August 31, 2008

Strong Bad's Cool Game For Attractive People: Episode One

I find these days on my Wii I'm spending more time with downloadable content than I am with games that come in a box.

Case in point is Strong Bad's Cool Game for Attractive People, which is available through the WiiWare service. It's by Telltale Games, the people who delivered the recent Sam & Max games, and it's more or less up to their usual standard.

The game's based on the Homestar Runner website, and it's pitched at people who are already well familiar with Strong Bad and his wacky crew. If you don't know the difference between Homestar and Homsar, or understand how Strong Bad can type with boxing gloves on his hands, then most of what's going on here will go straight over your head.

For Strong Bad fans, though, the game's a treat. Like the Sam & Max titles it's a classic point and click puzzle-solving outing, but it makes pretty good use of the property it's based on. All the cast have their original voice acting (i.e. The Brothers Chaps plus Missy whatserface). Locations you can visit include the House of Strong, Bubs' Concession Stand, and the King of Town's Castle. You can spend some time with classic Videlectrix 8-bit gaming, in this case Snake Boxer 5, and you can even design your own Teen Girl Squad comic, which is probably the most awesome minigame in the history of minigames.

One of the traditional problems with point-n-clicks is that while they can be a lot of fun, they rarely offer replay value. Strong Bad's Cool Game etc goes some way to addressing that by including both a number of achievement-style trophies, and an "extended play" mode that lets you keep exploring after the credits roll. Unfortunately there's not much guidance on how to achieve the trophies and the extended play option seems to be a little buggy so you'll probably end up consulting an FAQ to get the most out of the game.

This is, obviously, just the first episode out of several that Telltale plan to release. If it's anything like the Sam & Max games, they'll almost certainly improve over time as Telltale get comfortable with the license, so I have high hopes for future titles.

I played this game on the Wii, but it's also available for the PC. The game works well with the Wiimote but it does take up a sizeable chunk of your hard drive. It'll be interesting as future episodes come out because I don't think the Wii has enough on-board memory to store a whole season at the same time. The sooner Nintendo patch the system to let you boot from an SD card, the better.

Friday, June 06, 2008

TV Show King

TV Show King, available for the Wii through the Wiiware download service, is so middle-of-the-road it makes lane dividers look extreme.

This sort of product is exactly the reason that "quiz games" and "bargain bin" are synonymous. Admittedly, this is a bargain-priced title, but that's no excuse for it being bafflingly bad.

The problem is not in the questions, which are numerous and reasonably competent. Each question is a four-answer multiple choice, and the available choices are usually intelligent enough to make you think for a moment.

Neither is the devil in the presentation. The game takes the form of a quiz show, introduced by a grinning presenter with some worrying eyebrows, and each player is depicted by a Mii, which is awesome.

It's the gameplay which is thoroughly saturated with awful. The developers seems absolutely determined to make sure that small children can regularly beat adults. There are two aspects to this. Firstly, you select your answer to each question by pointing at it with the Wiimote and clicking. It's obvious to everyone else what answer you've selected, so if someone looks like they know the answer then the other players can just piggyback on their genius. The first player to answer correctly gets more points, but not a lot more points.

And secondly, between every round there's this ridiculous "wheel of fortune" thing, where you can spin the wheel to gain or lose points. The wheel on average will grant or deduct as many points as you would gain from playing a perfect round, with a couple of extreme options thrown in which remove all your points or give you more points than you could possibly score in a game. When you play two perfect rounds and then see the chump who didn't know the capital of France take first place it's like your fun just got sharply kicked in the groin.

Admittedly it's not like there's a lot of high-quality quiz games out there to prefer over this, but TV Show King is still a pretty bottom rung choice and is certainly not the best advertisement for the new Wiiware service. I won't flat out say to avoid it at all costs, but I will heavily imply it.