Melbourne House got bought out by Krome Studios this week. I don't really know how I feel about that. On the one hand, Melbourne House were one of Australia's oldest development studios, and back in the early 80s they turned out some half-decent titles, including the text-adventure version of The Hobbit.
On the other hand, since at least the mid 90s, they've produced nothing but licensed C-grade crap. (Men In Black II: Alien Escape, anyone?)
Now they've been purchased by Brisbane based Krome Studios, whose crap is at least B-minus-grade. (Ty the Tasmanian Tiger.) Is this a good thing for Australian game development? Has Krome saved Melbourne House from a Gizmondo-like descent into embezzlement and car theft? Or are we witnessing yet another great Australian icon being brought down by the sting-rays of financial reality?
Full article here, via Gamespot.
Showing posts with label Melbourne House. Show all posts
Showing posts with label Melbourne House. Show all posts
Monday, November 06, 2006
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