Melbourne House got bought out by Krome Studios this week. I don't really know how I feel about that. On the one hand, Melbourne House were one of Australia's oldest development studios, and back in the early 80s they turned out some half-decent titles, including the text-adventure version of The Hobbit.
On the other hand, since at least the mid 90s, they've produced nothing but licensed C-grade crap. (Men In Black II: Alien Escape, anyone?)
Now they've been purchased by Brisbane based Krome Studios, whose crap is at least B-minus-grade. (Ty the Tasmanian Tiger.) Is this a good thing for Australian game development? Has Krome saved Melbourne House from a Gizmondo-like descent into embezzlement and car theft? Or are we witnessing yet another great Australian icon being brought down by the sting-rays of financial reality?
Full article here, via Gamespot.