"Half of the challenge playing Left 4 Dead is getting players to coordinate, understand each other’s playing style, and finding a groove that works. Left 4 Dead is, in fact, a social learning environment and its procedurally generated narrative structure is most exciting when the other players are unknown quantities before play, as opposed to friends whose play-style you’re already familiar with." (read the full post)It makes an excellent point which in no way diminishes the frustration of listening to a 14-year-old kid giggling hysterically and refusing to use any weapon other than pistols while a Hunter rips out your intestines.
Monday, December 15, 2008
Left 4 Dead Rebuttal
In response to my own previous post regarding Left 4 Dead, I'd just briefly like to draw your attention to this post on Graffiti Gamer, which argues that it's the necessity of playing with digital sociopaths which makes Left 4 Dead so compelling.