Showing posts with label Bungie. Show all posts
Showing posts with label Bungie. Show all posts

Sunday, August 03, 2008

Halo Theme On Animal Emergency

Spotted on tonight's episode of Animal Emergency on WIN TV: music from Halo.

During the segment about the dog with the infected eyeball, the producers apparently selected portions of Martin O'Donnell's score for Halo 2 as their background music (it's the track that plays over the game's main menu). It's presumably chosen for its poignant and emotional qualities but it wouldn't surprise me if most of those involved had no idea where the music was sourced from.

Another sign of our gaming Australia.

Saturday, July 12, 2008

Great Gaming Music #3: Halo Theme



Halo is fun, to be sure, but between its repetitive level design and poorly-told story it probably wouldn't have been the hit it was, were it not for the stunning orchestral score.

The rendition above is performed by Martin Leung, aka the Video Game Pianist, playing live at what I think is E3. Purists can find the original version by clicking here.

Composer Martin O'Donnell previously worked on the soundtracks to games such as Oni, Myth: The Fallen Lords and Riven, all of which are terrifying excursions into dullness which you should never play even if threatened at gunpoint. Halo and its sequels have been his first real hit.

Monday, November 26, 2007

Gaming In 60 Seconds, Again

There's a whole bunch of games I've played over the last few months that I haven't had a chance to do detailed reviews for, so here's the short versions:

Mario Strikers Charged Football (Wii): Some absolutely crazy four-player multiplayer makes up a for a plethora of sins in this Nintendo-themed extreme soccer game. The single player game is high on repetition and low on quality opponent AI, but the ability to body-check Princess Peach into an electric fence adequately compensates. There's an online mode, but the general shoddiness of the Wii matchmaking support will likely dissuade you from getting a lot of use out of it. Best enjoyed with three friends and some beer.

Phoenix Wright: Justice For All (DS): Phoenix Wright's second courtroom adventure in the English-speaking world serves up more of the same as the first time around, but once again the quality of writing, zany humour, and tight pacing make for a satisfying and memorable experience recommendable to all DS owners.

Drawn to Life (DS): Not only is this game apparently raking in a fair wad of cash down here in Australia, but it's also actually worth playing, which is unusual in such a heavily kid-oriented title. A backbone of lackluster generic platforming is made highly entertaining by a central mechanic whereby you draw the key graphics in the game yourself. The fun of designing your avatar to be an evil skeleton or a killer robot is only enhanced by the way the game saturates you with an endearingly innocent sense of charm.

Dead Rising (XBox 360): I'll probably be coming back to this one, but my initial verdict is that no matter how much fun mutilating hordes of zombies with a blunt object may be, it can't compensate for the bloodyminded awfulness of the save system, or the fact that most of the boss battles are built around the game's distinctly subpar gunplay mechanics instead of the core zombie-mashing action. The gamers likely to get the most mileage out of Dead Rising are the ones with a high tolerance for frustration.

Halo 3 (XBox 360): Master Chief's third serving of first-person-shooter antics may have sold a bucketload of copies but it's still better suited to series fans than virgin punters. It's brutally short, it's incredibly derivative, and once again the narrative is disjointed and unsatisfying, but if you've ever enjoyed anything about Halo this one is undoubtedly the finest in the trilogy. The fantastic musical score and high production values will help alleviate a lot of the downsides. Furthermore, if you're the sort of person who's likely to spend time with the online multiplayer components it becomes an exponentially more attractive proposition. Unlikely to win over new players, though.

Geometry Wars (XBox 360 Live Arcade): A game that probably could have been easily delivered on a Commodore 64, Bizarre Creations' Geometry Wars is nevertheless definitely the best game that Live Arcade has to offer, and could be considered to be the game that reinvigorated the top-down duel stick shooter genre. Featuring simple gameplay which is endlessly addictive and brutally challenging, the game combines aspects of classic games such as Asteroids and Robotron to produce something significantly greater than the sum of its parts. This should be the first game downloaded by any new 360 owner.

Paper Mario (Wii Virtual Console / N64): There is nothing about Paper Mario that fails to please. Mario and friends make their (second?) RPG outing, which features gameplay, pacing and controls tuned to near-perfection. Brilliant level design and consistently entertaining game mechanics provide a solid foundation for a game filled with charm, humour, and a surprisingly large amount of solid characterisation, all within the context of a storybook where all the characters are represented as 2D paper cut-outs exploring a 3D paper world. The only weak spots are some extended fetch-quests, and Princess Peach, who once again proves unable to escape from the equivalent of a wet paper bag.

Wednesday, May 23, 2007

Halo 2 - Install First Impressions

I have my copy of Halo 2 for Vista, and immediately upon inserting the disc in the drive Microsoft's master plan for PC gaming becomes clear.

First up, there's Live. Halo 2 comes with a free 1 month Gold trial of the Live service that XBox users are already familiar with. This means you can access Live through your PC, and (I assume) play Halo 2 against Xbox or 360 owners.

You get the full Live experience - and by that I mean that Achievements, previously an XBox specific feature, are fully available for the Vista release of Halo 2. You can rack up your 1000 points for the game via its PC release. I haven't had a chance to test it yet but it looks like Live is fully interoperable between the XBox and the PC, letting you use the same account et cetera.

More impressive still is the option that appears as soon as you jam the Halo 2 disc into your drive: "Play Halo 2". That's right - not "Install Halo 2" - just "Play". Apparently it installs in the background while you start playing.

Sneaky old Microsoft - while they've been busy making consoles look more like PCs, they've also been putting in the work to make PCs look more like consoles. I'm impressed, and hopeful for what this kind of approach will mean for future PC releases.