Showing posts with label Atari. Show all posts
Showing posts with label Atari. Show all posts

Saturday, February 07, 2009

Star Strike Television and Print Ads


1982 saw the release of the "exciting new Intellivision space game" Star Strike for Mattel's Intellivision console. The game was heavily influenced by the Death Star trench run sequence from Star Wars and saw the player flying down a scrolling trench and firing missiles at targets. Failure could result in the on-screen destruction of the Earth. The print ad promises "special effects so realistic they appear three-dimensional".

The television ad below features American journalist George Plimpton comparing Star Strike to the Atari VCS port of Asteroids, a game which at that time had already been on the market for three years. Star Strike may have had the prettier graphics, but history has shown Asteroids as the game with infinitely longer-lasting appeal.

Saturday, December 06, 2008

New Ghostbusters Trailer




I challenge you to watch the new Ghostbusters trailer without smiling. I just... I challenge you.

It's so authentically actually the Ghostbusters. Original actors and everything. Recognisable faces, recognisable animations, recognisable cheesy ghosts. I'm not even sure I want to play the game - I just want to sit back and watch a spookily-young-again Bill Murray delivering line after line of dialogue.

This is probably one of those cases where the trailer is infinitely better than the game, but we can live in hope.

Wednesday, July 30, 2008

Game Publisher Profit & Loss

Via Kotaku, profit and loss margins for the 20 top game publishers. On its face this reflects what might be thought to be common sense; publishers who produce quality make a profit, while publishers that make rubbish pay for it.

It's not quite that simple, of course. The numbers include hardware divisions, so Microsoft shows a large loss representing their ongoing efforts to advance their market share. I seem to recall that Microsoft actually posted their first games division profit last quarter so next year's chart might look very different. Sony, of course, were more focused on launching Blu-Ray than they were on winning the console war this time around so their massive losses are less of a defeat than they are an investment in the company's ongoing future.

EA have recently come out and said they made a mistake by not backing the Wii as the winner in this console generation; their somewhat blinkered focus on the PS3 and 360 hasn't helped them over the last year. Ubisoft, on the other hand, are doing quite well, probably deriving both from their excellent Montreal and Montpellier studios, and from the way they were astoundingly quick to fill the Wii market with shovelware.

Atari, Midway and Sega are all victims of their own poor quality titles. These companies couldn't find quality gaming if you shackled it to their wrist.

My guess on Take 2's dismal performance here is that it's got something to do with their ongoing legal troubles. Take 2 of course includes Rockstar, whose games sell like hotcakes but can't seem to stay out of court. It's probably also worth noting that the chart above caps out before the release of Grand Theft Auto 4 so the profits from that are obviously not included.

Namco, Capcom and Squeenix are all excellent examples of producing good games based on original IP on a regular basis. We like what they make, and we pay them money for it. Everyone's a winner.

Vivendi is of course just another way of saying "Blizzard and Sierra"; most of that profit you see there is World of Warcraft alone. Vivendi's now merged with Activision so it's not unreasonable to expect a monster result next year from the resulting juggernaut.

Konami's interesting in that it feels like it should be down next to Capcom and Namco but instead they're storming the market. It's especially interesting as this chart predates the release of Metal Gear Solid 4. Konami's doing unusually well for a company that's shown such partisan support for this generation's console loser, the PS3. Does anyone have insight as to what's going on here?

Disney comes as a surprise to hardcore gamers; this is mostly just licensed games being made dirt cheap and sold by the truckload. It's a bit depressing that this kind of rubbish is so very profitable. Disney does own a few smaller studios like Lumines creator Q Entertainment, though.

And finally Nintendo tops the chart; they're the only company currently making a profit (and a fairly massive profit at that) on their hardware division, through both the Wii and the DS, but they're also the major developer for both those platforms, and platform-exclusive games like Super Smash Bros Brawl and Super Mario Galaxy spent significant periods of time at the top of sales charts across all consoles. Nintendo was making a profit even during the lame-duck years of the Gamecube, and now that they've actually got quality hardware on the market they're unstoppable.

Friday, June 27, 2008

Shellshock 2 Banned In Australia

Atari's Vietnam War shooter Shellshock 2: Blood Trails has been refused classification by the Australian Office of Film and Literature Classification. This has the effect under state and territory law of banning the sale or advertising of the game within Australia.

Shellshock 2 joins a long line of videogames banned within Australia, including titles such as Manhunt, Manhunt 2, Mark Ecko's Getting Up: Contents Under Pressure, Reservoir Dogs and recently Dark Sector.

The highest rating for videogames in Australia is M15+. While films classified by the OFLC can receive ratings of R18+ and X, games that are deemed unsuitable for persons under the age of 18 receive no rating at all. OFLC guidelines also provide that material which would be classified M15+ in a film may receive a higher rating in a videogame by dint of being interactive.

By all accounts Shellshock 2 is a rather mediocre game, which comes as no surprise when you learn that Atari is behind the wheel. Unfortunately, as a result of the OFLC's decision and current censorship law, Australians won't get the opportunity to decide for themselves.

If you want to see change in Australian censorship law:
* write to your Federal Member or Senator to request an R18+ classification for videogames.
* contact your local member of your state or territory government to request a change to state sale and advertising laws.

Thanks to Kotaku for the tip-off.