Allow me to share some gems of game design wisdom from the mouth of Mario-creator Shigeru Miyamoto. These sacred utterances, when collected together, are known as "Miyamottos", and I hear in some isolated communities they bear a certain holy significance which cannot be committed to the written word.
1. "When you're on top, you get spoiled and surrounded by cheerleaders." (link)
2. "When I am a child, creating, I am not creating a game. I am in the game. The game is not for children, it is for me." (link)
3. "A delayed game is eventually good. A bad game is bad forever." (link)
Actually, reading through Miyamoto's interviews and so forth, I'm struck by this comment from E3 2004:
I'm very interested in games that change the way people play. [...] Games that are not only fun to play, but also look fun to play to people watching people playing them. (emphasis added)I think that pretty much sums up Nintendo's impressive sales of the DS, and their very successful pre-release campaign going forward to the launch of the Wii. Really, when was the last time you saw someone else playing a game, and thought, "I have to try that"?
Now go play Dance Dance Miyamoto. You know you want to.
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