Showing posts with label TV. Show all posts
Showing posts with label TV. Show all posts

Sunday, February 15, 2009

Battlestar Galactica: The Board Game

This boardgame was created by man.  It evolved.  It rebelled. Fantasy Flight Games are, hands down, the majestic emperors of the licensed boardgame market. These guys know how it is done. They make really excellent games that play well and capture wholesale the spirit of their source material.

I loved War of the Ring, I was an enthusiastic convert to A Game of Thrones, and now I am thrilled to bits with Battlestar Galactica.

This is, naturally, a game based on the modern incarnation of the show rather than its prehistoric origins, and most of your favourite characters are involved. You can play as obvious choices like Adama, Starbuck or Baltar, or some less overexposed characters such as Tyrol, Zarek and Helo.

Gameplay focuses on the first season-and-a-half of the show and, although the box art shows the bearded Baltar of Season Three, you won't find anything in the cards or rules that spoils stories further along than the discovery of the Resurrection Ship. Every player is, at least notionally, a human, and the co-operative goal is to guide Galactica and her civilian fleet safely to Kobol (not Earth).

However, every player is dealt a "loyalty card" at the start of the game, and another one halfway through. These cards can reveal to a player that they're secretly a Cylon, at which point they begin discreetly sabotaging the fleet either alone or in conjunction with another Cylon player. The Cylons, naturally, win if Galactica runs out of any of the key resources: fuel, food, morale and population.

Play revolves around the handling of crises, one of which is randomly drawn from a "crisis deck" each turn. These are problems which typically involve a choice between two unappealing options (lose 1 food or lose 1 fuel, etc), or a "skill test". In skill tests, players play numbered and coloured cards from their hand secretly into a pool. Cards of the correct colours for the test count towards a goal and cards of other colours subtract; if the total goes over the difficulty of the challenge, the humans pass, but otherwise they fail with disastrous consequences. Cylon players, of course, will normally be secretly playing aganist the vote, masked in their schemes by the contribution of a "destiny deck" which adds random cards to every vote and thereby obscures any toaster shenannigans going on.

The real hook to the game is finding and identifying the Cylons; this can be a really gripping political challenge, with everyone prevaricating as though there is no tomorrow. There is no way to test for Cylons (barring a quirky ability of the Baltar character), so if you think you've figured out who the robots are you'll have to send them to the brig - an action that involves a skill test. Brigged characters are essentially powerless until voted out.

The Cylons can also reveal themselves, which results in them getting shot in the head and sent to the Resurrection Ship. Once revealed, they gain new powers but lose the opportunity to sow dissent; it's clearly intended to only be a valid gambit once the jig is well and truly up.

Looking for Cylons is great fun. This is the core of the game, and it's what brings you back for more. The characters are also really interesting, each one packing unique and surprisingly well balanced abilities. Baltar, for example, is more likely to be a Cylon, but has the ability once a game to test if one other player is a Cylon. Saul Tigh can steal the Presidency and give it to the Admiral. Helo, the ship's "moral compass", can turn a traitorous decision upside down when pressed.

Unfortunately, if there are no Cylons in the first half of the game (because they're coming up in the later "Sleeper" phase) or if all the Cylons have been revealed, the game gets quite dull. With the "possibly a Cylon" factor eliminated, there is generally a clear "best" move in any given situation - the game can practically play itself. Playing a revealed Cylon is also not terribly exciting.

The game also uses a "Sympathiser" mechanic in games with even numbers of players as a way of balancing out the game - Sympathisers join whichever side is losing at the halfway mark - but this mechanic doesn't seem to work very well or be much fun for anyone. Another role that isn't much fun is being a pilot, who's typically expected to fly around Galactica shooting Cylons, but this gameplay is far shallower and less fun than what's happening on ship so few experienced players will volunteer for it.

There's a lot of pieces in Galactica, and the setup time is about 10 minutes, but the profusion of components is generally justified. The pieces are high quality, starting with a really excellent board and moving on to full-colour cards featuring art assets from the show. You get little plastic Cylon Raiders and Human Vipers, and the tokens for each character are a thick piece of card wedged vertically into a plastic base.

Battlestar Galactica isn't a perfect game, but it's still a strong game, and the thrill of playing something which captures the feel of the show so well more than compensates for its mechanical weaknesses. Trying out different characters provides a lot of inherent replayability, and the dynamic also substantially changes with different numbers of players, so there's always something new to see and do when you sit down for a round of Galactica. If you're not a Galactica fan the game is strong enough on its own to support you for two to three playthroughs, and it generally makes sense without having to understand the scenarios and characters involved.

If you're a fan of boardgames and of Battlestar this is a must-buy. It's excellent. For everyone else, it's still strongly recommendable, and a steal if you happen to see it at budget prices.

Friday, February 13, 2009

Fine, Star Trek Online Looks A Little Bit Awesome



Okay. Everyone being the captain of their own ship - that's bollocks. Playing a small part of something big is what brings out the very best in MMOs, in my book. I was really looking forward to working in engingeering and saying "She just canna take it" a lot.

But - play any race in Star Trek canon or create your own? Brilliance. It embraces the idea of the Star Trek universe as this vast and infinitely diverse place, it pokes subtle but loving fun at a franchise where a million alien races are differentiated only by skin colour, forehead design and nose architecture, and in the unlikely event that two players make characters who look identical it's not immersion-breaking - it's cultural solidarity.

STO is coming from the guys behind City of Heroes so it's probably no surprise that a robust character creator is front and centre, but still, bravo.

Friday, January 23, 2009

Trailers From Hell

Despite the logo, TFH haven't covered a single Godzilla film yet.  What's up with that?I haven't had time for a full post today, but I do have time to direct you to Trailers From Hell, which is very excellent.

The site is all about film industry notables providing spoken commentary on trailers for films both well-known and obscure. It's got a great mix of humour and genuine insight and almost every trailer makes for top-notch watching.

Those involved in the project include big-screen directors Eli Roth (Hostel), Edgar Wright (Shaun of the Dead) and John Landis (The Blues Brothers), TV directors Jesus Trevino (Babylon 5), Alan Arkush (Heroes), and Michael Lehmann (The West Wing), and a smattering of scriptwriters such as Chris Wilkinson (Nixon) thrown in for good measure.

(Visit Trailers From Hell)

Credit goes to the incomparably sexy Dalekboy for pointing the site out to me.

Sunday, August 03, 2008

Halo Theme On Animal Emergency

Spotted on tonight's episode of Animal Emergency on WIN TV: music from Halo.

During the segment about the dog with the infected eyeball, the producers apparently selected portions of Martin O'Donnell's score for Halo 2 as their background music (it's the track that plays over the game's main menu). It's presumably chosen for its poignant and emotional qualities but it wouldn't surprise me if most of those involved had no idea where the music was sourced from.

Another sign of our gaming Australia.

Thursday, June 12, 2008

Speed Racer

I enjoyed The Blair Witch Project, and I enjoyed Speed Racer.

I enjoyed Speed Racer, but you might not.

This is not your typical Hollywood almost-but-not-quite. This is a movie filled with real genius. It's clever, it's innovative, and it's driven by a totally lucid vision which remains uncompromised from first reel to last.

It's also heir to all the faults of its source material, including wafer-thin supporting characters, an aggressively child-friendly tone, and a tendency towards wince-inducing slapstick.

Speed Racer is wonderful, and it is awful, and its magic is that those two things don't cancel each other out but instead stand face to face, equally proud and locked in a kind of apocalyptic showdown.

This is a film directed by the Wachowski Brothers, and it's got the same kind of bipolar blues as their work on The Matrix Reloaded. One minute it's reminding you why you loved being eight years old, and the next it's making you glad you've grown up. It's based on the Japanese animated series of the same name, and it's hard to say that the movie isn't true to its roots.

Emile Hirsch (Lords of Dogtown) plays Speed Racer, a talented race driver on the speedways of a futuristic Earth. Haunted by the legacy of his deceased brother Rex, and targeted by an evil mega-corporation for elimination, Speed fights for the safety of his family through a series of increasingly high-stakes races.

Hirsch is competent as Speed Racer, but the show is stolen by John Goodman (Roseanne, The West Wing) as Speed's father, with a reasonably entertaining Christina Ricci (Sleepy Hollow) in the role of Trixie. Matthew Fox (Lost) struggles manfully to keep a straight face playing the enigmatic Racer X.

If Speed Racer had claimed to be based on a prominent racing videogame, I would have said it was the greatest game adaptation ever made. The movie shamelessly models its racetrack aesthetic on the best of history's high-tech racers; when you see the swooping midair courses festooned with cliffhanger drops and death-defying jumps you'll swear that you're watching F-Zero or Wipeout. Everything that makes those games awesome is on screen, and the car-related shenanigans displayed here cheerfully spend two hours kicking the laws of physics in the goolies in the most entertaining way you can possibly imagine.

The film is visually amazing. The special effects are very strong, and the Wachowskis make use of a layering technique which results not only in individual scenes being heavily composited, but in multiple scenes being stacked over each other. Action in one location can happen in the foreground while events elsewhere play out in the background; wipe transitions are accompanied by speaking characters sliding across the screen; televisions and mirrors frequently allow narratives to collide.

This layered style is bold, unique, and mostly successful. It gives the movie a sense of keen immediacy, which is backed up by a non-sequential narrative which slides back and forth between relatively slow backstory and thrilling race scenes.

By the way, if you're hoping that the movie will feature the classic Speed Racer theme, rest assured that it's here in spades, reworked through a score by composer Michael Giacchino (Lost, Cloverfield).

The movie's biggest problem is that it doesn't know who it's aiming at. The tone is built from the ground up to be suitable for pre-teens, which admittedly brings it into line with the original cartoon. However, only those old enough to remember watching on TV are going to appreciate what the Wachowskis are aiming for here, and they'll probably be put off by elements like a dung-flinging chimpanzee and a candy-obsessed fat kid.

Speed Racer isn't a love it or hate it movie. It's a hate it or enjoy it movie. It's got a lot of charm, backed by the kind of thrilling climax that you'd expect from the Wachowskis. It's also got a lot of problems. All I can say is that if you go in expecting nothing, you'll probably come out grinning from ear to ear.

Friday, June 06, 2008

Gaming News In Brief

A few bits and pieces:

* The Bioshock movie, to be directed by Gore Verbinski (Pirates of the Caribbean), is still in the works with John Logan (The Aviator) writing the screenplay, but don't hold your breath for it - the anticipated release date is 2012, to coincide with a possible Bioshock 3. (Bioshock 2 is making its way to shelves in third-quarter 2009.) (Read more)

* SoulCalibur IV will feature The Secret Apprentice (the protagonist of the upcoming Star Wars: Force Unleashed) as a playable character, alongside Yoda on the XBox 360 and Darth Vader on the PS3. (Read more)

* Developer Goichi Suda (No More Heroes, killer7) is working on something called "Project S", which is apparently a resurrection of Hideo Kojima's Snatcher franchise. Actually, that news dates back to April but the awesome keeps it fresh. The first part of the program is, for some reason, a radio drama (not a game), but if we're lucky a re-release of the original game might feature somewhere. Snatcher has previously only seen store shelves in PAL regions in the form of a Mega-CD game in 1994; the US had it slightly better with PlayStation and Saturn versions. (Read more)

* The Sci-Fi Channel says they're running some kind of TV show / MMO hybrid in the near future, with the actions of the one affecting the other and vice versa. It sounds a lot like what NBC tried (rather ham-fistedly) with its Heroes ARG, but I remain hopeful that this won't be the embarassing debacle that it sounds like. (Read more)

Thursday, May 01, 2008

The Second Level

There is room for a thing to be about more than what it is about.

And you don't have to be frightened of that, and you don't have to say it out loud. It's not an enemy to fight, and it's not a flag to salute, and it's not a check box at the bottom of a form. There is room.

I think people are scared of this. I think writers of movies and creators of TV and developers of video games are a little scared of it. I think they see a line, and on one side is Die Hard and on the other is Schindler's List. Your creation is entertaining, or your creation is moving, but it is not both. But they are wrong. There is room.

Fight Club is an action movie about male identity in a post-nuclear world. Dawn of the Dead is a zombie flick about Western consumerism. Cloverfield is a monster movie about September 11. Depth is not a characteristic delineated by genre. There is room.

The key is honesty. Creating engaging material comes from honestly identifying and exploring that which holds power over you. Each level that you abstract a thing from its emotional base drains that thing of its essential value. You don't have to abstract it. You can stay true to that core. There is room.

Halo, Final Fantasy X and Gears of War were all good games. They were all games that weren't afraid to mix a story into their gameplay, all games that were given the time and the money to do things the way that they wanted to do things. But they could they go a step further, and be about more than what they are about?

Yes.

There is room.


Please visit the Round Table's Main Hall for links to all entries.

Tuesday, April 08, 2008

A Very Quiet Nerdgasm

It's like all my geeky Xmases have come at once. Or, like, maybe, two or three of them. I should save some Xmases for later, probably.

For example, Doctor Who: Season Four (or *sigh* Thirty) is out, and it's reasonably entertaining, even if Russell T Davies has managed to design yet another monster based on bodily contents and fart sounds. Spoilers under this link.

Also, Buffy is apparently sleeping with women now. Or a woman. The good news is it's not Kennedy, and the bad news is it's not Willow. Predictable fan uproar is already well underway. It's hilarious that if you type "Buffy" and "Satsu" into the Google toolbar it will predict you might also want the word "bed".

Author Stephen King has stepped into the videogame politics ring and started punching. He's blasted Massachusetts legislation which would criminalise purchases of games by minors. Is this a prelude to a raft of King-related survival horror? I can only hope!

And much-derided games-to-films director Uwe Boll has promised to hang up his saucy directing beret if presented with a one-million-signature petition. Attention whore that he is, he's probably just trying to get us to go see his latest film Postal. PS - DO NOT SEE HIS LATEST FILM POSTAL.

Wednesday, February 13, 2008

Babylon 5: The Lost Tales - Voices In The Dark

There's a reason these tales were lost.

Babylon 5: The Lost Tales is Joe Michael Straczynski's direct-to-DVD continuation of his well-loved B5 universe. Intended to be an ongoing series, of which Voices In The Dark is the first and so far only, each disc in the series features two or more short telenovellas featuring original members of the Babylon 5 and Crusade casts.

The first half of Voices In The Dark opens 10 years after the final season of B5 and showcases Commander Lochley, now promoted to the rank of Colonel. Actress Tracy Scoggins has clearly seen better days, but stumbling around like a drunk on a bender and going to bed wearing ridiculous prostitute makeup are the least of her worries when she finds herself dealing with a traveller exhibiting a raging case of demonic possession.

No stranger to The Exorcist, Lochley promptly whistles up a deeply generic old priest with a shaky belief system, who endlessly pontificates about the nature of God and the Devil until you're begging Lochley to flush him out the nearest airlock. The next half hour drones by in a procession of tedious monologues; Lochley asks herself some hard and deeply uninteresting questions about the nature of faith, and then somehow it all resolves itself, ending the first half of the disc in an uninspiring drizzle of mediocrity.

For the second Tale, we find Sheridan looking rather dapper as President of the Interstellar Alliance and being interviewed by an unconvincingly trampy ISN reporter. Some winceworthy attempts at humour are made, until the real story kicks into gear when technomage Galen visits Sheridan in a dream to tell him that Sheridan must kill a young Centauri to prevent a forthcoming apocalypse.

Of course, Sheridan is going to do no such thing, no matter how much the show attempts to convince you over the next 30 minutes that he might. Bruce Boxleitner is a vastly better actor than Tracy Scoggins and is sober to boot, so this expedition is by and large more successful than its predecessor, but it's still a tiring farce that avoids B5's traditional strengths as though they were made of killer bees.

Neither of the two stories are well written or well directed. JMS is responsible for both the script and the direction, so the blame falls squarely at his feet. The short story format sits poorly with his traditional flair for the epic, and his penchant for the monologue finds neither the dramatic timing nor the acting talent to be effective. The special effects and digital compositing fail to convince and the small set and cast budgets make the environments feel claustrophobic and provincial.

Ultimately The Lost Tales adds nothing of consequence to the Babylon 5 universe, completely fails to stand on its own merits, and is a depressing embarassment to all concerned in its creation. No amount of obsessive fandom can justify supporting this rubbish with money and you're best to leave it alone and wait for B5 to resurface in the fullness of time with some genuine inspiration and enthusiasm behind it.

Saturday, January 12, 2008

Battlestar Galactica (360 Live Arcade)

I should warn you about the 360 Live Arcade Battlestar Galactica game. This thing has taken a beating in the gaming press, and for the most part deservedly so. It goes to all the trouble of letting you get behind the joystick of a Raptor and go hunting some Cylons, and then ruins it all by giving the whole thing a fixed overhead perspective and filling the difficulty bucket all the way to the top.

The developers seem to be aiming for that small niche market known as “casual gamers with godlike twitch reflexes”. If you’ve never encountered this demographic before, feel free to attempt to fire up a multiplayer game of this and go head to head against all three of them. It’s all in the context of Battlestar’s more recent incarnation, of course, and while the original score, art assets, cast, plot, scriptwriting and direction of the new series are all missing in action, at least all those other things you loved about it are intact.

Saturday, March 24, 2007

XBox 360 India TV Spot

Because not everyone I know reads Wonderland, I here repost the XBox 360 India TV spot:

Friday, October 27, 2006

Yunyu: Lenore's Song on Rage

I've just received an email that Lenore's Song by Yunyu is being featured on the Australian Broadcasting Corporation's Rage tonight. (Check out the official website announcement.) If you don't know what I'm talking about, take a look at the clip below:



Rage runs from just before midnight on Friday nights to 9 am Saturday on the ABC.

Saturday, October 14, 2006

Last LonelyGirl 15 Post

[Web Stuff] [Film] [Comics]

As a sort of finale to the LonelyGirl 15 posts I did a while back, I present the latest news direct from the mouth of Buffy and Firefly creator Joss Whedon. Discussing his upcoming Wonder Woman film adaptation over at fansite Whedonesque:

Wonder Woman has finally been cast. To no one's surprise, we eschewed all those tired movie and TV personalities and cast the interweb star "Lonelygirl", or whatever her actual name is. Congratulations, whomever!
- Joss Whedon

So there you have it. Clearly definitive news, and absolutely not a tongue-in-cheek off-the-cuff joke. Look forward to our friend Jessica Rose saving the world from Ares, Circe and/or the Cheetah soon in a theatre near you.

Thanks to Internal Collapse for the tip-off.

Monday, October 09, 2006

Battlestar Webisodes

[Now Experiencing] [TV]

I just discovered that if you live outside the US, you can't watch the Battlestar Galactica webisodes directly from the Sci-Fi.com website. Which sucks. YouTube has episodes 8 through 10, but does anyone know where I can find the earlier stuff, short of torrenting, which for various reasons my computer doesn't seem up to at the moment?

Also, I only just realised that the season finale for season 2 (the second half of the two-parter) is a 90 minute special. (I thought it seemed long.) The relevance here is that a lot of countries outside the US are apparently only getting it as a trimmed-down one-hour version. Look - it's a difficult enough episode to swallow as it is. If we get the one hour version here in Australia, make sure you go out and download the real one, or buy the DVDs.

Friday, March 24, 2006

Ron Moore on Battlestar Galactica

[News] [Television] [Science Fiction]

No commentary here; just an excellent reporting by Chris Bateman on Ron Moore's talk at the GDC 2006. As creator of the new Battlestar Galactica, Ron goes into a lot of detail on the design process and the elements that were changed from the original series. Why is there a talk on developing popular sci-fi television at GDC? I don't know; I can only assume that it's part of an ongoing conspiracy to see that game developers get all the fun.

Check out Chris' article here, courtesy of his blog Only A Game.