[News] [Game Design]
Chris Bateman offers an excellent rundown on Katsuya Eguchi's talk on designing Animal Crossing: Wild World for the Nintendo DS. The talk, presented at GDC 2006, offers a lot of insight into cutting the game's size from the larger GameCube version, and on making use of the DS Wi-Fi capability. It may also be of interest to my girlfriend, who's right into this wonderful little DS oddity, and is in fact worlds ahead of me in the virtual house-design stakes.
While I'm on the subject, since she was asking me for some reliable FAQs for Animal Crossing: WW, she can find them here.