Hey, is anyone else out there finding that Twilight Princess drains the Wiimote battery a lot faster than titles like Rayman or Wii Sports? I don't know whether it's the nunchuk use, or the amount of sound that comes out of the controller, or just that I'm playing for longer periods, but it seems like Zelda is really chewing through the batteries.
By the way, for those who are caring, I've just finished the chase sequence/jousting fight that happens after you learn sumo, spent some time rushing round the village to ascertain the fate of the character involved in that sequence (happy results!) and am now about to tackle Death Mountain. Lots of fun.
I'm glad I've played Ocarina of Time though, as it seems like the game's assuming I have a lot of the Ocarina legacy skills, and is developing them all to their next logical extensions. For example, horse riding is the same as Ocarina - but with more depth. The boomerang is the same as Ocarina - but with more depth. Et cetera. Plus it's cool to see a heap of the Ocarina musical cues being worked back into the game (most notably Epona's Theme).
UPDATE: I'm not the only one blogging on battery life. Curmudgeon Gamer has something to say, too. 35 hours a remote seemed reasonable based on the drain I saw back when I was playing Sports and Rayman, but 15 is much more on the mark for what I've been getting out of Zelda.