Did I tweak your interest a little while back when I blogged about something called PerplexCity? You know, that game where puzzle solving intersects with engaging narrative and real-life dramatic challenges? You may have use for the following news from Mind Candy (the creators of the game):
Got a blog? Then get free puzzle cards!
If you produce your own media somewhere in the world - like a blog, podcast, vlog, zine or radio show - and you're curious about Perplex City, we'd love to send you a complimentary pack of puzzle cards, plus some more information on the game. Simply email us at firstname.lastname@example.org with your URL and postal address, and once we've checked your site we'll send out your schwag on the double!
If you're an existing Perplex City veteran, then don't forget to check out our free virtual puzzle cards, video competition, downloads or media page for digital goodies.
Free stuff, hurray. By the way, for those out there in game design who've never experienced an alternate reality game, I strongly suggest you check out the site even if you aren't buying cards - this game does so many things well (particularly community building and content progression) that videogaming can learn from. And, y'know, it's part of a medium that's even newer and less widely understood, so at the very least you can spit on them to raise your relative height on the totem pole.
PS: To those already playing, did you get your SMS last night and go nuts booking imaginary train tickets at 1.40 am Australian east coast time like I did? 8-)
PPS: As I write this, Perplexcity have added my original post to their review feed! Cheers, Mind Candy! Does this mean you're sending me cards?